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Baruk

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Reply with quote  #1 
Hi all,

This will be a 'what you always wanted to know but never dared to ask' kind of post. [smile] 

Game is complicated in many aspects and tutorial covers only basic features. Please do not hesitate to ask questions here about game mechanics, strange or unpredictable behavior and, basically, about all the things that you don't understand in the game.

Regards,
Andrei
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Sadxxoo

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Reply with quote  #2 
Why im loose  - game Rotten Meat (Baruk, Ganeleon, Nomand)? General stats 59% vs 41%? im not surrender...
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Baruk

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Reply with quote  #3 
In short, your ally has resigned.  Since the game is created with 'allied victory' option enabled you share victory or defeat. If your ally is eliminated from the game, in most cases, you will not stand a chance against two players.

Nomad lost his hope in fighting and surrendered since he was overwhelmed by my troops. In the end of the turn win rating was 900 to 300 (in my favour)! It was a game over for Nomad, sooner or later.

I regret that it ended for you this way. I saw you managed to repel Ganeleon and prepared to strike back. Next time I advise you to communicate with your ally and ask if he needs help (money, troops, scouting and etc).

Rest assured, you did well on your front and deserve a respect from us, old veterans of the game. If you have suggestions how a game server should treat such situation, your are welcome to share it with us. Nothing is final and nothing is set in stone.

Regards,
Baruk
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Sadxxoo

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Reply with quote  #4 
I accept ur words) my enemy... but im here and this is my world.[rolleyes] 
In this battle, not everything has been decided. Do you want to make myself do it. Ally was the main enemy.

How I can give money for ally?
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Sadxxoo

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Reply with quote  #5 
Another question...

Game Corruption (Baruk, Megas, Ganeleon). Turn 22 Battle reports - 2 battle with Dark Lord:

1. First - win Dark Lord
2. Second - loose, BUT I see replay - Dark Lord killed all Halfling.(report You lost 1 unit and killed 0) WHY???
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Baruk

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Reply with quote  #6 
Answering your first question on how to transfer money to ally.

1. Select 'Diplomacy' option in 'Game' menu.

gift-1.png 
2. Press 'Message' button, a dialog will appear, where you can configure: message type (must be 'gift'), player (carefully select your ally [smile] since you can send money to enemy too), predefined amount of money to send as gift.
gift-2.png 

Regards,
Baruk

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Baruk

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Reply with quote  #7 
As for your battle with Ganeleon and on death of Dark Ambassador. Battle was fair. But there is a bug in replay and you see incorrect battle results. As you can see from this image, bug is already two years old [frown]

mana_bug.png
I'll try to fix it soon, in order not to confuse anyone again.

Regards,
Baruk

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Toxaz

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Reply with quote  #8 
So is this thread for questions from newbies?)
Could you say some specific examples what things is affected by reputation? I read that reputation affects units. So as I understabd orcs need bad reputation, human - good and dwarfs - ?
How strong is influence of reputation? So if I have rep -15 and my enemy has just -10 and our orc armies are equal (10infantry/10 archers for example) how powerful will be the advantage of higher reputation? how many units will survive. Are negative and positive reputation comparable? Does -10 rep for orcs give the same effect as +10 for men?
Any another things which is affected by reputation? 
Sorry for bad english
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Toxaz

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Reply with quote  #9 
In guide I read "For example player can enslave captured population and make it work in gold mines for stable income or sell them in shipyards."
How to do that?(
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Baruk

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Reply with quote  #10 
No problem with English. We ourselves are non-native speakers. [smile]

Regarding reputation. The name is misleading, because in game it serves more like alignment scale. It's kind of old concept, which we want to change and rework in future, but currently it works this way:

  • Dark side is evil, regardless of your reputation. The counter is moving but there are no benefits whatsoever.
  • Dwarves are considered to have good alignment, but they start with zero reputation. They have few means to decrease it (game, basically, does not allow them to do that). So, in general, their reputation grows. Dwarves benefit only from high reputation. 
  • Men are mostly influenced by reputation. Men are free to choose their alignment. Conceptually, you can play as evil or good player. Each playing style has advantages and disadvantages

Reputation can be high or low, but within a reputation scale there are hidden levels. Reputation that is greater or equal -50 and lesser or equal 50 is considered neutral. Hence, evil is less than -50. Good is above 50. Some of player options will be available (or not available) when certain level is reached.

Benefits of high reputation:
  •  Men and Dwarves have a higher chance to get a hero for free (also a free companion)
  •  Knights of Men may join more often.
  •  Play with Priests (they will not join evil player)
  •  Receive quests in temple (it is not possible for evil player)

Benefits of low reputation:
  •  Orc villages enslaved by Men will start to produce orcs if Men alignment is evil.
  •  Play with bandits (Men)
  •  Play with necromancers, summon zombies and liches (Men)
  •  Sell slaves in sea ports, put slaves in Mines (Men)

Benefits of staying neutral - you can do a little bit of both: hire bandits and build a temple. The choice is yours. [cool]

In general, any act of evil should diminish your reputation. And act of goodness should improve it. Examples:

Good
  •  explore ruins (site)
  •  liberate slaves
  •  destroy bandit lair
  •  build a temple
  •  cast good magic

Evil
  •  pillage
  •  kill population
  •  buy/sell slaves
  •  cast dark magic
  •  hire bandits
  •  hire necromancer

The list is probably not complete, but it should give you the idea.

Welcome to our small community! [smile]

Regards,
Baruk
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Baruk

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Reply with quote  #11 
  • Playing Men, you can raise slaves in city, only if your reputation is below -50. Note that it will diminish your population! (Dark side can do it any time in any enslaved city that has population.)
slaves-4.png 
  • Alternatively, you can buy slaves in sea port. Just move your army there and select army menu.
slaves-1.png 

  • Escort slaves to the near gold mine and deploy them. Take into consideration, that slaves may escape on the move if your have few warriors in escort (3 is enough). Also have in mind that slaves have almost no food. Feed them if you plan a long trip for them.

slaves-2.png  slaves-3.png

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Toxaz

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Reply with quote  #12 
Thanks for detailed answer. We can find priests in temple. And how to get necromancers?
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Baruk

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Reply with quote  #13 
Currently, Necromancers can be found in sites. They can either be slain or hired.

necro.png 

Regards,
Baruk

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Toxaz

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Reply with quote  #14 
Because of what causes morale decrease?
And how to increase it?
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megas

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Junior Ambassador
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Reply with quote  #15 
There are few reasons:
  • hunger (you will see white fork icon on unit when he has 1 food ration left and red fork when no food left, so next turn he will starve), but as soon as unit eats morale is restored
  • you can share food among units in an army and some that gave their food to others may have low morale (this is just for one turn)
  • undead can not join living beings, but we have some Higher Undead (like dark mages, they have identities, so they are not just corpses) that are allowed to join, but other units in the army will have low morale because of that
  • militia that you can raise in villages will have low morale when far away from friendly buildings, because they just want to defend their territory
Baruk, did I forgot anything? [smile]

cheers,
megas
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