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Nomad

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Reply with quote  #1 
I am fuc**ng annoyed  with such "players" 11 Loads VS 6, Whats the point?! are you playing or cheating?! trying to get better chances?! then WTF?! that's not casino!

My advice to developers, after few such loads punish such players with applying "loosing" battle, I think this can be done to system similar as 2 or 3 days time out per turn.

Thanks

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ИНАЧЕ КАК ГОВОРИТСЯ :)
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Toxaz

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Reply with quote  #2 
I think that reloads does not give a decisive advantage since there is autosave after every army move, so you can`t reload since the start of your turn and replay all your moves and battles. 
moreover it is convenient, you have to think about your moves quite long and if you do not have the time, you can once again save and exit and continue with the same moment, so the amount of reloads is not indicator of cheating)

а вообще можно без мата и ругательств обойтись)
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Nomad

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Reply with quote  #3 
Yeah you are right, if only you not unplug cable or turn off wifi every time after you load game and then you can try to attack your enemy, test and try to get better luck as much as you like and then reload again...
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Nomad

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Reply with quote  #4 
PS. БЕЗ МАТА НИКАК...
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Nomad

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Reply with quote  #5 
CASE 2: everyone is cheating but somebody cheating more often..... lets check picture again and winner is....
Looks like he is living in different Universe.....

cheater.jpg 

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Sadxxoo

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Reply with quote  #6 
) як гарно ... мені дуже приємно коли до мене придивляються.
Але ж коли занадто бурхливо та образливо висловлюється...  (причому безпідставно, мегас відповідав раніше та перевіряв).

[nono] [MODERATED. ABUSIVE LANGUAGE.]
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megas

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Reply with quote  #7 
I removed the pics posted above by Nomad, they are way too abusive to be on this forum... Re the topic itself - in the screenshot there was a picture of the game page at http://www.wargameproject.com/game?gameId=5871318876553216 where on turn 7 Sadxxo had 12 loads. Well it does not look too much for me - less than 2 loads per turn. We plan to implement limit for load attempts per turn, but when we do it will definitely allow at least 2 attempts per turn. My personal opinion - I would even allow replaying some aspects of the game like troop movements. With the exception of battle results I would allow the players to replay, because the game is quite hardcore and the UI is not what users expect from modern games. There are some invalid moves from time to time, also some players like to delay turn and continue later. So to sum up - my opinion less than 2 loads per turn is absolutely normal. My advice to you is to manage the risks, do not rely everything on one battle, always plan what happens if you loose. 

PS. Re case 2 - I won in that game and there was a separate topic for that, it did not seem like cheating, at least not clear against who as all battles with me were more in my favour than to his and if cheating against neutrals then I saw in that game that his heroes died in ruins and troops failed to capture orc huts, so why not replaying those results then...
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megas

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Reply with quote  #8 
We will put the load attempts limit higher in our priority list [smile] but as I said it would not prevent this number of loads like in his game (unless most of them happened in one turn). Also maybe it makes sense to allow game creator to block some users from joining, but ideally I would really like not to develop such features in yet such a small community [smile]
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Baruk

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Reply with quote  #9 
Guys, let's be friendly and polite to each other. If you think someone is cheating, then just don't play with that person or try to settle down the problem in a civilized manner.

We will try to implement anti-cheating measures, but above that I put much hope in chivalrous spirit of our community. Let us be knights without fear and without reproach. 
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